If you have directx msdn documentation on your PC, we hope this user guide will help you.
In This Section
d3d12downlevel.hand used exclusively on Windows 7. See Porting dozens of DirectX games to Windows 7 for details.
Is The Entire Page Useful?
To create the best board games, use Visual C++ and DirectX together.
Visual C++ is included with all editions of Visual Studio but is not installed by default. To directly install Visual Studio and the C++ development tools, see Installing Boost C++ in Visual Studio.
For Windows 8 and 2 later, the DirectX SDK is a version update in the Windows SDK. Customers do not need to download anything extra. For more information, see Where is the DirectX SDK?.
To build DirectX applications, if you plan to use Windows 7, Windows Vista, or possibly Windows XP, you can download the standalone DirectX SDK (archive link).
DirectX graphics during Games contains sample information to help you get started with DirectX programming.
Windows Win32 Applications contains articles that describe how to create a basic Windows desktop application.
Game Development covers game development for the Universal Windows Platform, but many of the concepts apply to board games as well.
The DirectXMath API guarantees SIMD-compliant C++ types and functions to perform linear and algebraic graphics operations common to DirectX applications. The library offers optimized builds for 32-bit Windows (x86), 64-bit Windows (x64), Windows on ARM/ARM64 via SSE and avx, internal support for ARM-NEON in the Visual C++ compiler.
In This Beautiful Section
The DirectXMath library is designed to be usedC++ workers working with online games and DirectX graphics in Universal Windows Platform apps, Xbox games, and legacy Windows desktop apps.
DirectXMath headers are shipped with the Windows SDK that ships with Visual Studio next or later, and like all built-in headers, there are no DLLs or static libraries to link to. It is also available as any built-in NuGet.
Starting with Windows 8, the DirectX SDK is included with the Windows SDK.
Originally, we created part of the Directx SDK as a high performance platform for game development on a higher link with Windows. As DirectX technologies have evolved, they have become relevant to a wider range of applications. Today, the availability of Direct3D hardware on computers is only pushing traditional desktop applications to take advantage of hardware acceleration Images. In parallel with DirectX know-how is more integrated into Windows. DirectX is now a fundamental part of Windows.
Because the Windows SDK is the primary development SDK for Windows, DirectX is now included. Now you can use the Windows.SDK to create great Windows games. To download the Windows 8.x SDK, or possibly the Windows 10 SDK, see Windows SDK emulator and archive.
The following technologies and tools that were previously part of the directx SDK are now part of most of the Windows SDK.
The old D3DX9/D3DX10/D3DX11 utility libraries are readily available via NuGet, but there are also a number of open delivery alternatives . The D3DCSX DirectCompute Utility Redistributable and DLL are available in the Windows SDK. D3DX12 can be connected to